LLM → Three.js

Procedural crystal garden. No assets loaded.
Every vertex computed from code.

~3,200 tokens $0.0013 60fps Interactive
Generated code (excerpt)
// Crystal geometry from parametric equations
function createCrystal(h, facets, taper) {
  const geo = new THREE.ConeGeometry(
    0.3, h, facets, 1, false
  );
  geo.scale(1, 1, taper);
  return geo;
}
// Iridescent material via custom shader
const mat = new THREE.MeshPhysicalMaterial({
  color: 0x22c55e,
  metalness: 0.1,
  roughness: 0.05,
  transmission: 0.8,
  thickness: 1.5,
  iridescence: 1.0,
});
Home Interactive Demo Presentation Particles ⭐ GitHub LinkedIn